﻿using System;
using System.Collections.Generic;

namespace AppMain
{
    public class TMStandProcesser : BaseMoveProcesser
    {


        protected override void onEnter(RoleMove_Status fromStatus)
        {
            this.agent.UnLock((int)Lock_Status.MoveLock);
        }

        protected override void onUpdate()
        {

        }

        protected override void onExit(RoleMove_Status toStatus)
        {

        }

        protected override void onTick(float frameTime)
        {

        }

        protected override void onDispose()
        {

        }


    }
}
